
Even though I’m not at E3, I’ve still been keeping up through Google Reader on the latest and coolest action there. One of the things that has been getting my eyes and ears ready for some epic epicness is the new game coming out for the Connect from Harmonix. It’s called Dance Central, and I’m pretty excited (as you can already tell).
Coming from the perspective of a long-time DDR and ITG player (check out the link to DDRecall at the bottom page if you would like proof), I’m excited for the opportunity to be able to exercise to some good music, but to also get other parts of my body involved in the action. While there’s nothing wrong with playing all of the 10s, 11s, 12s, and 13s in the normal arcade setting, the play does end up getting a little boring by oneself and just playing to test one’s own skills. Being able to incorporate the other limbs (I’ve gotten to play ParaPara Paradise before and really thought that it was cool to get the arms and legs involved!) presents a great opportunity for fun, the chance to incorporate other people into the fun, and also a way for players and families to push themselves for exercise. I think exergaming is a great way to have fun, get into shape, and provide the basis for a healthier life, and I would love to help design these games, as I’ve lost 60 pounds playing DDR and ITG (in the groove if you’re unsure of this acronym). I also hope that there will be awesome DLC to continue keeping the game fresh, along with combining multiple players through XBOX Live (as I wouldn’t mind encouraging any other players out there to exercise!). Even having the ability to record one’s own routine and possibly incorporating homemade music into the mix may also bring about an opportunity to bring people together through dance, gaming, and exercise.

With the advent of another music game, I still have some reservations about how the gameplay will be like. From my experience, “easy” and “medium” are pretty good exercise routines, mapping pretty well to the music, but “hard” and “expert” really challenge the player and put much more moves/steps in the chart than what most people expect/can handle. With this in mind, I hope there is a lot of playtesting to make sure that all of the moves map well to the music and don’t place many arbitrary “things” into the mix just to make things hard. Examples of these are: making notes not match the music (see “Two Weeks”, Drums Expert, Rock Band), making the scroll rate multiples faster/slower than what the actual music is rated (see any of the Maxes, DDR), or assuming that all music placed into the game will be in 4/4 (that’s a common time signature – see any songs by Rush/Soundgarden in Rock Band to see that asymmetric time signatures don’t work so well). These are the biggest aspects of the game that I think pull the player out of the experience of having fun and exercise, forcing the player to concentrate on the game aspect of the game, rather than enjoying the music and becoming a part of the experience for the audience and other performers (granted, for the hardcore, this is what the experience they want, but as someone who can play the tough stuff, it irks me to no end). That’s the type of play I’m hoping for in this game, and you can find me at the end of this year most likely playing it. I look forward to it, and exergaming with you, the reader, if you are up for some epic music and exercise.
I would also love the opportunity to be able to playtest it, but that doesn’t seem to be likely any time in the future. In the meantime, I’ll keep exercising in the gym and in the arcade to keep my weight down and tone my body for the next costumes I am making
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Have a great one!
(images from joystiq and destructoid)



