The work that I did at GameZombie.tv was one of my first design jobs. I was given the freedom to design, and the heads of the company were excited about turning their simple site into something they could use and turn themselves into a professional company. With that in mind, I continually presented design mockups to them and their development team to create an interest in their site, but to also gain team buy-in. This was also where I got to learn about what company assets I can and cannot use, along with learning about what technological and time constraints they had at the time. While working for GameZombie.tv, I also learned how to articulate design methods that would provide important information in creating a better user experience for their company. I believe it did that for them, as they won 2 Webby awards in 2010 for their site.
- Conducted surveys to learn more about expectations for a video-based website
- Utilized card sorting to help viewers find and enjoy videos faster
- Evaluated similar websites and other designs to learn users’ expectations
- Sketching multiple design concepts for ideation
- Presenting concepts and gaining feedback from project stakeholders across the country
- Worked closely with development team to turn technological constraints into an improved design



