The most important aspect in design today is the experience the design gives to its user. Without a desirable experience, technology just becomes another item occupying space. It is very rewarding to design that helps to create powerful experiences for its user.

Cosplay Capstone
Cosplay (costume roleplay) is a very popular activity at anime and sci-fi conventions. My HCI Capstone at Indiana University is about creating fun and meaningful interactions between cosplayers and convention attendees. [Continuing]

Engagement on the Tabletop
Tabletops and interactive surfaces are powerful and enjoyable new technologies. We studied how people become engaged while using these technologies, and presented the preliminary results at ITS09 in Banff, Canada. [Nov 2009]

A Space Experience Prototype
This is an experience prototype of a potential museum exhibit. The experiences allows people to learn about the space junk around Earth’s orbit, while participating in a game. [May 2009]

Accenture Business Competition
The Accenture Business Competition is a chance for students to showcase their problem-solving skills in the sphere of business. Our group created a solution to the 2009 case about a proposed software package. [Oct 2009]

Cultural Wayshowing
With such a diverse and multicultural world, it is hard for many to accept the different cultures and attitudes others have in the world. This is a design project to help people “navigate” through the cultures around them. [May 2009]

Social EduTraining
This is a design made for Microsoft’s Imagine Cup 2009. It was a semi-finalist submission, called Social EduTraining, which helps teachers to learn how to teach difficult or tedious subjects. [June 2009] (Photo by Lynn Dombrowski)

Advanced Tabletop Football
This is a rapid paper prototype of a design for the Diamond Touch Table. It is aimed at making a coach’s life easier in helping to teach his/her team the game of football and reviewing game footage. [Nov 2008]

UReader
The UReader is a simple RSS reader to allow the user to be able to surf the web, read their RSS feed, and know the context of their RSS feeds with as little pain and effort as possible. [Oct 2008]

Weight Watchers App
This is an iPhone application aimed at trying to help those who enroll in Weight Watchers to stay committed to their diet. This design utilizes the iPhone to its fullest potential to help keep the mindset of losing weight. [Nov 2008]

Student CHI Design
This is a design concept for the 2008 Student Design Competition for CHI. This design addresses the design challenge of sustainability. This design aims at trying to get college students to try local food. [Dec 2008]

Zen Remote
There are many remotes out there, and many of them are painful or not intuitive to use. This design is aimed at those who want a simple remote, with a special emphasis on accessibility. The remote was created as a high-fidelity prototype in both physical and digital form. [May 2008]



