Games have the power to create powerful experiences for people. Ever since I was I could remember, I would spend most of my time playing games. Learning about design has helped me to create fun and engaging gaming experiences for players.
Inner Demons
Inner Demons is a game starting Grant, a man who has just been the victim of a very unfortunate accident and is in a coma. He awakens in his inner world, full of mazes and two very different people in there with him. He must figure out the mysteries of these people to get out of the coma he is in. [May 2009]
Inner Demons is a game starting Grant, a man who has just been the victim of a very unfortunate accident and is in a coma. He awakens in his inner world, full of mazes and two very different people in there with him. He must figure out the mysteries of these people to get out of the coma he is in. [May 2009]

Nonsentience
Nonsentience is a futuristic game about a woman who originally committed suicide. She ends up being “saved” by a crazy doctor who places her in a robot shell and mistakes the robot for having no life. It is her goal then, to learn about what has happened to her, starting with escaping the “prison” she finds herself in. [May 2008]

Fantastic Fish Find
Fantastic Fish Find is a game for children that puts the player in the role of a fish whose fishy friends have gone missing. It is the player’s goal to find all of the other fish before time runs out. While finding other fish, the player is free to explore the underwater environments and use powerups to solve puzzles to find the missing fish. [May 2007]



