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Design
The New Type of Dance?

Even though I’m not at E3, I’ve still been keeping up through Google Reader on the latest and coolest action there. One of the things that has been getting my eyes and ears ready for some epic epicness is the new game coming out for the Connect from Harmonix. It’s called Dance Central, and I’m [...]

Wrapping Up Week 1

And so week 1 of the fall semester in IU HCI/d has come to a close. It was quite refreshing to get back to the grind of school again, and to also be able to interact with the people in my classes again. I’m taking 3 classes here: Capstone (a year-long personal project), Interaction Culture [...]

The Redbox Kiosk

When I went home this July, I was fortunate enough to stumble across something I could comment on for design purposes – the Redbox Kiosk. If you haven’t heard of this company, its basic premise is akin to Netflix – you can rent movies from this company for low prices. I won’t give the buisness [...]

Becoming More Professional

During the past couple of months, I ended up doing some things that I have never done before, which have helped me to see how much more of an HCI professional I am now than a year ago. Going to CHI I went to the conference on Computer-Human Interaction in Boston, USA. The experience there [...]

Upcoming Facelift

After a long time with this current theme, I feel it is time for me to flex my own web design muscle here and gift this site a deserved facelift. Keep checking here often to see what it looks like, and feel free to give your own two cents as to whether you like the [...]

Metaphors, Not Puns

Exhibit Tips We first began class with some advice on our exhibit project. We should be looking at museums and brief our team about the experience. As we are doing so, we can see what works, what doesn’t, and add more tricks to our repertoire. In addition, we should be looking at the space and [...]

Empathy in Action

Learning About Empathy In class, we became engaged in learning about an aspect of the human condition which we can use to help in our design process. This is having empathy, an “understanding for an other or the user”, as McCarthy and Wright put it. This paper emphasizes the importance of feeling like another person, [...]

My RE5 Experience

Over Spring Break 2 weeks ago, I bought the new game for the 360 “Resident Evil 5″. I have played nearly every game in the series, and I was quite psyched to play this game. I even bought an additional controller so that I could play this on co-op, but my review/critique will be from [...]

The Other Side of Usability Testing

Experiencing it Remotely A couple weeks ago, I qualified to be a part of a remote usability test for a site which was undergoing a redesign. The interesting factor for me was that I was not the one giving the test, and I wasn’t in the same room as the facilitator of the test. It [...]

Experiencing the Experience Prototype

The Obvious Tips for Our Final We were entrusted with some words of wisdom to think about when we are starting to do our final experience prototype and disability exercises. The first tip: you have the free will to say no to a specific disability exercise if it makes you feel uncomfortable. The second tip: [...]

The Plunge into Experience Prototyping

Facebook Suggestions So here’s some of the ideas and hardships we had to endure while redesigning the video app of Facebook (at least a paper prototype version of the app). First, we had to reverse engineer most of Facebook to try to get at the Information Architecture. It was also hard to try to figure [...]

Stay Tuned!

So today we had a chance to work in groups dealing with creating paper prototypes of a “new” addition to Facebook, called video. When we are done creating our prototype, take a look here soon! Also, if you would like to add your two cents about what should be in our prototype of Facebook NewTeeVee, [...]

400 Prototypes!

After returning from a wonderful Spring Break, we were reintroduced to the topic of prototyping, and the many kinds and purposes they can give to designers. There are a couple different types of prototypes, classified by our professor: There is a classic notion of what a prototype is. This type of prototype is meant for [...]

A Tour of Accessibility

We were able to have the luxury of a guest speaker at our last class, whose main focus is on accessibility (which is the focus on trying to make our designs able to be used by a wider audience). During this talk, we learned a great deal about how much accessibility should play into our [...]

Taking A Look Back and Forward

Here’s A Wrap-Up of the Course So Far The class can be summed up in 7 parts (of which, I arrived during step 5): 1: Experience design is so hot right now (catch the Zoolander reference?) 2: As designers, we need to know about experience and what it can tell us 3: Anthropology and others [...]

Swallow Redux

Last Time On…Experience Design Last time during our discussion on the Swallow paper, we got to see how their research agenda was carried out through their methodologies. There were 5 of them, and led to some interesting findings about the 3 disparate people they followed during their study. This time, we got to see how [...]

Recap and Rewind

So we have come so far in our study of experience, and at this point in the class we are able to start reading interfaces for the experiential qualities we have been discussing the entire semester. But a recap of this past weeks is quite pertinent: In the Beginning Here is an important listing of [...]

Horizons on Both Sides

Tips from the Wise For our upcoming assignment, we received some advice. We need to go through the theories presented so far, and use them as a tool to explore and play with the interactions we choose to critique. This is a guided brainstorm session, facilitated by these theories. These theories again, are the 4 [...]

Playing the Insight Game

As a preparation for an upcoming paper, we decided to play the Insight game. This is a simple process of examining something under high scrutiny using theoretical frameworks and creating insights and meaning from them. We were split up into two different large groups, and then split further into smaller groups and took a look [...]

Playing Mad Libs With Media

Starting With… We began class with another aesthetic experience: wishing our professor a happy birthday. You can take a look below at the video I recorded during the celebration process to get a more nuanced look at how graduate classes at IU are actually experienced. Words of Deep Concern from Bolter and Grusin So we [...]

For Fun and Amusement

So there has been some funny stuff I have been watching which I have not put up yet on this here blog, so here’s a second I have to do this: Awesome Meme I hope people start adopting this around the internets and here at Indiana. Just watch and be amazed. A Reference Some May [...]

An Experience – The WoW Lunar Festival

Before we get into the meat and potatoes of what happened yesterday, we went over a reminder – the tools and the technical vocabulary we have been given are tools to explore what an experience truly is, and how to play with it and capture every detail. We get to play with these tools, as [...]

Do You Want to Be a Critic?

Now it is time to touch on a subject which can get people flustered: the prestige and use of objective and subjective reasoning. So here we go, and some may troll, but that’s part of the fun and reasoning behind this writing. Objective Reasoning This type of thinking has been much enjoyed in the natural [...]

What’s Going On Right Now

There’s a lot going on in the world right now, especially in my little section of it. I’ve got my Master’s program in Human-Computer Interaction Design, a potential submission to Microsoft’s Imagine Cup, a lot of awesome people to interact with, and also I just recently gotten an internship as part of the Web Team [...]

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