In the “real world” of design, designs are expected to be churned out rather quickly so that dev teams can have more time developing and addressing technical hurdles. Designs are expected rather quickly also to help the business do what it needs to do to make the product succeed. But acting quickly, and rushing to churn out a design won’t help to speed up the design, and sometimes can actually hurt the design process. Here’s what I have seen when a design has been expected quickly and not flushing ideas out with sketching or other forms of low fidelity prototyping.
Investing more effort
The sketching process is all about creating as many ideas as possible before settling on an idea that will not only work well for people, but will also let the dev team know what they will be building. This helps to prevent any surprises in terms of expected behavior. Without sketching and planning, I have seen the design process take longer and more effort invested, as people will defend the initial idea without having the ability to show the alternatives as to why the chosen idea was worthwhile. In addition, I have also seen headaches about expected behaviors, and teams going back and forth to find shortcuts that will help to get something out the door.
Fewer concepts created
Without sketching and planning, the design process becomes an especially limited help to those one is going to design for. The sketching process allows one to be able to create ideas and bring them to the design community, even in times of celerity, to let everyone know what one is thinking and how the community can help to make the ideas even better. Sharing these ideas helps to bring a space of opportunity for the community to decide how to address problems and to add new terms to the design language.
Biased towards technology already
Without going through this process, a designer is left to only address technical issues and the technology that needs to be implemented. This immediately takes a designer away from their domain – thinking about people first and the technology second. Sketching for me has helped me to see what hurdles need to be tackled and who I need to talk to in order to get these problems resolved. Sketching immediately helps to slow down the panics that happen during crunch time and think about people and technology.
More cost effective if you do it in pencil first
One of the more practical sides of sketching is that it will help to save money. Whether the sketch is for a label, or a new form factor, the sketches will allow the designer to have an educated proposal to the business about what is needed and how much effort will be needed to get the job done. It will also help to avoid costly redesigns and architecting, as the sketch will help to uncover these issues earlier, and at a point where either invention or a new concept is needed.
High fidelity really more shows a committed idea
If a designer immediately jumps to higher fidelity forms of a design, it shows there’s a lot of confidence and commitment to an idea. Having these is not bad in and of itself, but problems can arise if that idea isn’t brought forth to everyone in the design community. It can also show that one has created an idea and there’s little that can be done to change the idea. I start to worry when I don’t see sketching or a low fidelity form of concept generation, as it shows that there are forces that are causing fewer ideas and conversations from happening.
Creating shiny causes more focus on shiny
Using powerful tools like Illustrator can help show a fully formed idea to those who need some help seeing how a concept will manifest itself with code. Unfortunately, when this process happens, it immediately then changes the scope of feedback regarding the idea from about how the idea will help to solve a design problem at hand to feedback about colors, fonts, and other visuals. This feedback is helpful, but not at a point in the design process where an idea hasn’t been fully fleshed out.
Easy to lose sight of what you’re trying to convey
For me, sketching is a process that inherently allows people to see what problems are trying to be solved, and proposals about how technology can be used to make people’s lives easier. When there isn’t any time devoted to sketching, I have found that the effort then becomes spent on trying to make something that looks decent out the door. This unveils a different problem – that there isn’t enough time dedicated to creating a great idea to advance the company and the design efforts of the team doing the design work. At this point, to meet the schedule and other needs, the design process becomes more focused on grinding out details using design tools. Anyone can pick up these tools, but it truly takes a designer to understand how to invest their time on paper first before dedicating time to creating something “shiny”.