Here’s another game I just finished playing (I did beat the game) from Gamefly. This game, The Darkness, I really, really wanted to play from the commericals I saw a couple of years ago. I’d like to share my thoughts in a review-like format here, focusing on its strengths and areas for improvement.
The Fun Aspects
The Darkness did have a couple of fun aspects to it. The basic premise was interesting and did provide a couple of moments. You are Jackie Estacado, an orphan turned professional hitman. One day, things go sour and the other goons turn a hit on you (the traditional setup). Jackie finds his way out of his fix when the Darkness, a mythical demon, bonds with Jackie. Jackie then turns his sights to avenge not only himself but his loved ones as well (without any spoiler, there was a brutal sequence with the final bad guy and Jackie’s girlfriend). That was pretty cool. In addition, Jackie gains power from standing in the darkness and can then use the powers of the Darkness (tentacles, guns, black holes, and summoning demons) to take down the thousands of hitmen and stereotypical thugs that come Jackie’s way. I actually spent more time (and had more fun) finding the bonus phone numbers in the game to call the random people of NYC and listen to their answering machines (this was linked to “Bonus Content”) – there were about 100 of them to find, but I didn’t find them all. This was something I enjoyed and looked forward to while playing this game. Unfortunately, that was about it.
A Broken Experience
There were many different aspects of this game that ended up breaking the experience. While this may look like it is in rant form, it is in the best way for me to remember and chronicle these parts of the game which made me not enjoy it. The story had a couple of “random” aspects which made me scratch my head and pulled me out of the experience. While the overarching themes of revenge and love kept me wanting to know more, Jackie ends up getting pulled between the past (in the Darkness’s mind) and present-day NYC. It happened frequently (and you even shoot zombie Nazis) and didn’t give me a chance to adjust to what was going on; I turned into a player that would keep going until the next animated sequence, which I think shouldn’t be the experience to strive for.
Another aspect of this game that really didn’t work out was that it tried to be a mixture of a traditional mafia movie, FPS game, and RPG. I had to constantly run around the subways and streets of NYC to find other people to help (because they have no means to protect themselves), enduring lots and lots of load screens (which were cool at first – it featured Jackie ranting or giving aspects of his background – but then got super-super-repetitive), and trying to shoot many, many stereotypical mafia goons. People named Paulie and such were used all the time, making me not care at all about the people I was helping (or shooting). In addition, the game was loaded with (I think) unnecessary ice cream scoopfuls of f-bombs and other epithets, reminding me of the many bad b-movies I’ve seen (especially the ones on the SyFy channel), and making me care even less about the people in the game. With these elements, I was such removed from the game and caring about the people in the game that I just shot pretty much at anything (or used the tentacle powers) that moved.
Some of the major mechanics of this game also really irritated me and made it more clear I was playing a game that could have been executed better – much better. Everywhere I went, in order to use the powers of the Darkness, Jackie has to be in the dark. But, there’s lights on EVERYWHERE. I had to shoot every single light bulb I would see, lest I couldn’t use any of my powers to keep me alive. The light bulbs didn’t take away me health, but another reason why I did this was because Jackie had pretty much no life whatsoever. Any more than 4-6 shots and Jackie would die (but he is supposed to be stronger and can come back from the dead with the power of the Darkness – some superpowers
). James Bond from Goldeneye would last 8 shots on 00 Agent, and he didn’t have any supernatural help. One of the last aspects of the game which could have been improved was the aiming. I like to aim, but if the game presents an auto-aim, which it did, I don’t mind using it. It was especially handy (sometimes) to take out the lights in this game. But, about 80% of the time, the auto-aim would take over while I was setting up my shot, and then revert back to manual aim while I was pressing the trigger. I ended up losing a lot of ammo trying to shoot at lights that the game was trying to aim at. I ended up extremely annoyed at this any would actually talk to the game, asking it why it would do such annoying things.
Overall, though this game is better than some I’ve played, but far, far worse from many of the other FPS games I’ve played. If you’re bored, I’d say go for it, but if you’re looking for a compelling FPS and a story to keep you shooting, I’d say go look for something else.









