So one of the first things I’ll talk about here is a pitch-like explanation idea of mine I have been thinking about for a game class I am taking in my graduate career, here at IU. It’s going to be short and sweet.
So the protagonists of this game are twins in their late twenties. One is male and the other is female, and they are of Native American descent. They live normally in a urbanized area of Texas, but suddenly they receive notice they have inherited the deed to an old building in a secluded, very rustic town far away from civilization. Once the protagonists get there, they find the town shrouded in perpetual clouds and darkness. They start to investigate the building and the surrounding areas, and that’s where the game starts.
Once the twins enter the building they have inherited, which turns out to be an old physical fitness center which was the scene of a famous series of murders (but the twins don’t know this). Strange things start happening, as the building starts to emit strange sounds and they think they see ghosts (which, by chance, happen to attack anything which threatens their death site). But the twins have luck on their side, as when they are near each other and threatened, their ancestral powers are awakened so they can defend themselves. The twins continue to investigate the building until they get to the bottom of what’s going on and why everything is acting sooooo strange……
I’m thinking this might be a flash or a 3d game. It’ll be really cool to get it to be 2 players, but may need to act like RE0 if there isn’t time or resources to test for two players. It might be an action game, or it could act like an older RPG menu-based adventure. This is something which would be determined, if this idea is even accepted during class tomorrow.
So what do you think?




Cool game, bro.
Sounds to be in the vein of things that you like (Residet Evil, Silent Hill, etc…) so yeah, go for it!
I’m interested to know how something like this is coded, though. How would one implement these ideas?
Also, I think Hamburger, Chips, Pepsi!
Comment by Gandalph — 2009/01/15 @ 6:06 am
Sounds cool. Is audio going to be important? Or visual only? Also, would recommend Native American story research.
Also, I was wondering what the basic idea you are trying to convey to the reader/player would be. Are you trying to say “$hit happens,” or “Be Wary What you wish for?” or whatever your message is. Sometimes it might just be “have fun.” But its good to know for a story.
Comment by Charles — 2009/01/18 @ 1:16 pm